So the quarter is officially over for me. It is certainly a relief to have project deadlines lifted from my shoulders (at least until I get home and start working...). I learned a lot this quarter; how to map UV's in Maya, new modeling techniques, how to keep poly-count down, proper ways to render in high quality, and so on. Down to it, this quarter alone has sent my skill set far ahead of where I thought it would be and hopefully because of that I will make a better employee when I finally land a job in the Game Industry. Below is a sample of the stuff I've worked on this quarter in Maya alone. On top of these images, I've helped make a prototype card game, researched the First-Person Shooter, and written a game design document.
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Crystal Group Diffuse Map |
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Mailbox Diffuse Map |
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Second Crystal Group Diffuse Map |
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Final Mailbox Project Render |
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Midterm Asset Project Render |
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Asset Diffuse Map |
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Asset Normal Map |
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Asset Occlusion Map |
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Final Short Animation Still Render |
I think my favorite project this quarter was the Short Animation for my Modeling class (the image directly above) because it was a good experience with a production team. My job was specifically the environment modeling, texturing, and lighting. When the project was said and done I was proud of my contribution to the project. There are a few things I'd like to change eventually but overall for my first serious environmental design work I couldn't have hoped for better. My team (Blaine, Patrick, Monica, and myself) had one of the better rendered animations out of what was presented even if our effects and sound could use a little work.
http://www.facebook.com/video/video.php?v=10150386545617321
As I've said, another quarter is done. Time to see what the future holds.
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