My only regret with my work is that I have had no time to work on personal projects. This is particularly depressing because to be really good in my field, I have to live and breathe it. When I first started telling people that I would be going to a fine arts school to learn game design and development I got a lot of mixed responses, some thought it would be cool, others a joke, but pretty much everyone seemed to think (in an undertone anyway) that it involved more play than actual work. I find this thoroughly amusing as to finish one asset model can take anywhere from a few hours to a few days.
For me though, the idea that "you never work a day in your life if you love what you do" basically holds true. Granted, I know the game industry has it's crunch times and those are gunna be hell, but it will be a hell in which I am smiling at the end of it. In my sleep. Probably....
Returning to personal projects, I'm currently working on concept art for an assault buggy I'm basing off the Harasser buggy from PlanetSide (google it! :D). I'm trying to stick with the same feel while updating the model into something I imagine would fit into PlanetSide 2 (http://planetside2.com). Once I'm done with sketching, I'll do a mock-painting then get into modeling. Hopefully I'll find time to paint some textures for it as well, but the concept art and initial model are my first priority. I will be adding a development blog on that project within a week or so. The second project I need to jump on is creating some concept art for Blizzard's student art contest. I have an idea of what I'd like to do but ultimately it will depend on what the in-game screenshots I take yield. This will also be showing up as a design blog once it gets started.
To top all of that off, I spent a weekend Beta Testing Star Wars; The Old Republic (SWTOR) and now that the non-disclosure has been lifted I can get my Testing Blog going as well! So expect to see those three links showing up in the next month.
Until next time!
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